x86-64, NUMA: Better explain numa_distance handling
Handling of out-of-bounds distances and allocation failure can use better documentation. Add it. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Yinghai Lu <yinghai@kernel.org> Acked-by: David Rientjes <rientjes@google.com>
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@ -392,11 +392,12 @@ void __init numa_reset_distance(void)
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{
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{
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size_t size = numa_distance_cnt * numa_distance_cnt * sizeof(numa_distance[0]);
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size_t size = numa_distance_cnt * numa_distance_cnt * sizeof(numa_distance[0]);
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/* numa_distance could be 1LU marking allocation failure, test cnt */
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if (numa_distance_cnt)
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if (numa_distance_cnt)
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memblock_x86_free_range(__pa(numa_distance),
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memblock_x86_free_range(__pa(numa_distance),
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__pa(numa_distance) + size);
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__pa(numa_distance) + size);
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numa_distance_cnt = 0;
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numa_distance_cnt = 0;
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numa_distance = NULL;
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numa_distance = NULL; /* enable table creation */
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}
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}
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static int __init numa_alloc_distance(void)
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static int __init numa_alloc_distance(void)
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@ -447,6 +448,14 @@ static int __init numa_alloc_distance(void)
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* Set the distance from node @from to @to to @distance. If distance table
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* Set the distance from node @from to @to to @distance. If distance table
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* doesn't exist, one which is large enough to accomodate all the currently
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* doesn't exist, one which is large enough to accomodate all the currently
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* known nodes will be created.
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* known nodes will be created.
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*
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* If such table cannot be allocated, a warning is printed and further
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* calls are ignored until the distance table is reset with
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* numa_reset_distance().
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*
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* If @from or @to is higher than the highest known node at the time of
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* table creation or @distance doesn't make sense, the call is ignored.
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* This is to allow simplification of specific NUMA config implementations.
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*/
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*/
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void __init numa_set_distance(int from, int to, int distance)
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void __init numa_set_distance(int from, int to, int distance)
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{
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{
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@ -379,7 +379,11 @@ void __init numa_emulation(struct numa_meminfo *numa_meminfo, int numa_dist_cnt)
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if (emu_nid_to_phys[i] == NUMA_NO_NODE)
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if (emu_nid_to_phys[i] == NUMA_NO_NODE)
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emu_nid_to_phys[i] = 0;
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emu_nid_to_phys[i] = 0;
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/* transform distance table */
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/*
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* Transform distance table. numa_set_distance() ignores all
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* out-of-bound distances. Just call it for every possible node
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* combination.
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*/
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numa_reset_distance();
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numa_reset_distance();
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for (i = 0; i < MAX_NUMNODES; i++) {
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for (i = 0; i < MAX_NUMNODES; i++) {
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for (j = 0; j < MAX_NUMNODES; j++) {
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for (j = 0; j < MAX_NUMNODES; j++) {
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